
We’ve made an incredible amount of progress this week, the first in a five week stretch running up to the beta release of the game on Facebook. On the art side, Mark finished all the butterflies for Chapter One while Emma cranked out a ton of functional and aesthetic flowers which add a huge amount of colour and character to the environment. We were also really lucky to have Kei Kasai working with us for two weeks, focusing on the development of our “forest magic” particle system. The depth, light, and general wonder that her work has brought to the world is really incredible and those chain reactions of exploding pollen are really going to be a highlight of the player’s experience.
On the tech side, we played the game in a Facebook frame for the first time which was really cool, seeing our persistence / database hooked into the platform was definitely a big win. I’ve also been working to refine the mechanics of the pollenation system which will be the core “harvesting” mechanic in our game, while Jeff implements it. Soon we’ll be iterating through these mechanics on a live Facebook build.
Everything is really coming together, the game is looking beautiful and starting to feel really fun.
Links that ruled this week:
Venture Beat features Runaway and Flutter
Pixel looks good when viewing it with your eyes
Murray the Nut breaks down the creative process
Run Jesus Run is a super tidy 10 second platformer