Since we launched Flutter, our focus has been on refining and adding depth to the grove and first forest level, making sure that their level of quality and life is of a standard we would expect for the expanding forest. With next weeks update, we’re happy we’re getting to that point (exciting stuff coming), so we’ve started to seriously conceptualise the deeper parts of the rainforest. We’d like to share our thoughts and concepts with you all to get your feedback and create this space together, as now with all these amazing new fans, the game is just as much yours as it is ours.

The second forest area will see you dive deeper into the Amazon rainforest. It will be darker and more dense, yet full of colour and bustling with new life. We’re thinking of it kind of like the first forest level was your backyard, and this new area is like going to “the big smoke” for the first time. We want to make it feel like something is always happening, with or without your involvement. There will be more random events. The environment will change more, and there will be more characters to interact with.

A cool example is the Titan Beetle. These guys are fighters and have their own agenda. You may come across a couple of them fighting on a branch. Now a butterfly wouldn’t stand a chance in that fight, but maybe you could put a wager on which one will win? We want to add in a whole lot of these random little encounters.

The second area will also be a lot bigger than the first, but broken up in to smaller sub areas. This means we get a performance boost from handling less items, and gives us flexability to expand the area over time.

Sprinkled through this area you’ll also find a number of doors which you can unlock with quests. They will lead to special rooms with mini-games, intriguing characters, and all sorts of treasures.

All round this area will feel more “adventure gamey”. We will also work more on the first area to keep it as your harvesting spot, so if you just want to jump in for a quick bit of gaming, then you can just visit that area and still be progressing.

So that’s the direction we think would be really cool, but we’d love to hear from YOU! What do you want to see in the game? What creatures, insects, flowers, features, games, puzzles, etc do you think would work great?