We’re looking for talented, passionate people

We’re looking for talented, passionate people to help achieve our vision of creating the world’s greatest portfolio of games inspired by nature.

Our primary requirement when looking for new team members is initiative. You should be able to see the game through the eyes of the player and understand the impact of your work on the user experience. Is the work you’re doing today going to improve the player experience or one of our KPIs? It’s everyone’s responsibility to take charge of that, to critique each others work, to work together as a team to create something truly special. If that sounds like an environment in which you’d thrive, we’d love to hear from you!

Don’t hesitate to get in touch if your position isn’t listed, we have great ambitions for growth so an opening that suits you might be just around the corner. We’re looking for both experienced staff, and aspirational new developers. Please send CV and cover letter to [email protected]

Current Openings

Junior Programmer

read more

We’re looking for passionate and creative team members to join us on an ambitious journey to create the greatest portfolio of games about the natural world. Come work in a fun, challenging environment with a talented team of engineers, designers and artists all dedicated to creating exceptional mobile entertainment products.

We have an ambitious slate of titles we want to roll out over the coming years, and we need additional game programmers to help this happen! Upskill and learn on the job with the support of senior developers.

Responsibilities:

  • Work alongside other programmers to maintain our current titles
  • Be part of new feature development - build, test and iterate on new game features
  • Iterate fast, getting quick demos into the product owner’s hands, then integrating feedback into the next revision
  • Work with the design and art team to develop concepts for new mechanics
  • Participate in the wider group design dynamic by play testing new features and products in the portfolio

Essential Skills:

  • Passion for games and creating innovative consumer products
  • Practical programming skills
  • Game creation experience (if you’ve made something before, send it to us so we can play, it can be simple!)
  • Initiative to self manage and ensure your time is being used in the most efficient way possible to produce fun experiences for end users
  • Fun and personable individual able to gel with an outgoing and ambitious team

Preferred:

  • Tertiary degree (or in progress degree) in Computer or Information Science
  • Knowledge of C++ or LUA or Javascript (or the ability to learn)
  • Experience developing for mobile, particularly with Cocos 2DX

We take pride in our culture and look to hire smart, resourceful individuals who want to be part of making something special. If you think you fit the bill, we’d love to hear from you. Please send your resume to: [email protected]

Share:

facebooktwitter

Senior Artist

read more

We’re looking for passionate and creative team members to join us on an ambitious journey to create the greatest portfolio of games about the natural world. Come work in a fun, challenging environment with a talented team of engineers, designers and artists all dedicated to creating exceptional mobile entertainment products.

As a Senior Artist, you will be working directly with a Product Owner on Runaway games! Your role will be varied - creating new characters, new sets of creatures, decorations and environments. You will work closely with our researcher (who provides the initial details on new species and sets), our developers, other artists and Product Owners.

Essential Skills:

  • Passion for games and creating innovative consumer products and a good understanding of what makes a game visually appealing and fun to play
  • Strong traditional and computer art and design skills, with a striking portfolio to back them up
  • Understanding of the technology used in game development, its capabilities and limitations
  • 3+ years game industry experience
  • At least 1 published game title
  • Fluent in graphics programs like “Photoshop” and “Illustrator”
  • Excellent knowledge of 2d puppet-style animation using “Spine” and “Adobe Animate”, with outstanding animation skills demonstrating knowledge and application of weight, timing, pace, poses and storytelling
  • Tertiary degree in Design or Art
  • Initiative to self manage and ensure your time is being used in the most efficient way possible to produce fun experiences for end users
  • Ability to iterate fast, getting quick demos completed then integrating feedback into the next revision
  • Work well within a team - you will work with the design and art teams to develop concepts for new mechanics
  • Fun and personable individual able to gel with an outgoing and ambitious team

We take pride in our culture and look to hire smart, resourceful individuals who want to be part of making something special. If you think you fit the bill, we’d love to hear from you. Please send your resume to: [email protected]

Share:

facebooktwitter

Community

Connect with us and fellow fans through social media. Here we keep you updated on the latest happenings in all of our games.

Follow us on:

instagram