ON March 31, 2014
Our best GDC yet
The Game Developers Conference in San Francisco is one of my favorite weeks of the year. Over 24,000 developers converge on the Moscone Center in downtown San Francisco to share knowledge and build partnerships. It’s a five day marathon of talks, meetings, booths and parties that will leave even the most enthusiastic attendee a shell of their former selves. But it’s totally worth it. Each year I leave the show feeling incredibly optimistic and lucky to be part of such a great community of people, and no more so than this year.
The response to our success with Flutter and our vision for the future of the portfolio was elating. We have built a story that is a joy to tell; a compelling mix of creative ambition and focused business opportunity. And we’re only just at the beginning. Flutter has set the template and shown that there is demand for quality games inspired by the natural world, our next product will bring that vision to millions more players and really step up the production values.
Favorite moments from the show: sharing our new game and seeing the smiles on players faces, the quickfire “rant sessions” from some incredibly smart and passionate developers, the kiwi party that packed out one of the hottest GDC party spots, the suite party where I got to meet a handful of my heroes over shots of Patron and rounds of Heads Up, and sharing the early morning light with a bunch of fellow runners as part of the #gdcrun.
This show felt pivotal, and if it is a sign of things to come, we are going to have a really exciting year.