Update: Flutterbucks Farming
We’ve had a TON of feedback to the news of our new update, specifically the change of selling butterflies from Flutterbucks to Honeydew. Firstly, a genuine thank you for all your feedback. We read it all and reply to as much as we can. The passion that you guys show for the game and the time that you take to share your opinion is a great testament to how much Flutter means to people.
After the last day of reading feedback and engaging in discussion, I wanted to clarify a bit of our thinking around the butterfly selling changes.
Flutterbucks are our game’s premium currency. It’s the purchases of this currency that allow us to keep operating the game and delivering all the new content that keeps things fresh. It is a totally optional currency used for shortcutting challenges that can all be achieved through regular gameplay. It is true that some challenges require A LOT of gameplay to achieve for free (e.g. animated decorations, bumble bee), but we think it’s fair to have some content reserved for our most passionate players and those that support the team with their Flutterbucks purchases. Selling level 5 butterflies was producing so many free Flutterbucks that not only was it devaluing the currency, but hurting the economic health of the game and putting further development of the game at risk.
However, players should absolutely be able to earn some free Flutterbucks through gameplay! This is important so that players can understand the value of the currency, and if they have a lot of time on their hands save up towards some of those very special premium purchases. There are still many ways to earn Flutterbucks in the game. From goals to missions, friend gifts to petals, we’re still quite generous with the amount we give away for free compared to many other games.
An unintended side effect of removing this feature was that it also removes a part of the game that players enjoyed: raising lower level butterflies multiple times for a little FB boost. This was cool because it added a little strategy, as well as a use for flower and caterpillar duplicates. We’re thinking about different ways we might be able to reintroduce this feature in a more controlled manner in the future. We got some great suggestions on the blog and Facebook so thanks heaps.
We’re so thankful for your passion and commitment, and it sucks when a change doesn’t make people happy. For all the updates we’ve made over the last 16 months its incredibly rare that we reduce the power of something, but this is one of those times when a hard decision had to be made to benefit the long term health of the game. We hope you can understand and carry on with us on this exciting journey as we release heaps of awesome new features.